Development update
May 09, 2020
No devlog this time - a few screenshots and gifs with updates instead.
Few areas of progress
- Slightly dislocating terrain triangle colors
- Weather - rain & snow
- So far I've managed to generate a nicely shaped stone paths going from one point on the map to another. Next thing to do are dirt paths (based on terrain triangle colors) and forked paths.
- I've been working on dynamically changing terrain colors and in the process I somehow ended up with a paint brush tool
Main menu
Started working on the main menu - eventually I want the terrain in the background to transition between various color schemes, hinting to the player what's awaiting him in the game.
Upcoming terrain improvements
I've started using poisson sampling to evenly distribute things like enemy groups, terrain features (lakes, hills) and other special locations. You can see a voronoi diagram visualization based on those samples.
First-person perspective test
I was curious how the first-person perspective view would look like with the recent terrain improvements.